|Mini Metro. Image from official press kit. Check out the GDC talk.|
|Rise of the Tomb Raider. Image from vg247.com. The player is expected to believe this is real life, but rapid healing is never explained.|
|ECHO. Image from the official press kit. The game is set in the far future within a planet-sized palace with highly advanced technology.|
|What Remains of Edith Finch. Image from PlayStation store page. The game takes place in real life but frequently shifts into tall tales.|
|The Witness. Image screenshotted by me. The nature suggests reality but the technology is all for show.|
|Antichamber. Image screenshotted by me. The game is focused on learning the rules of the world in order to explore. It is very clearly not set in reality.|
|SUPERHOT. Image from official press kit. While the environments look like they could be in the real world, they merely serve as creative obstacles.|
|Disoriented. Image from Steam store page. Extremely disappointing as the puzzles never get more challenging, just more tedious.|
|LIMBO. Image from official press kit. While the gameplay and story are nothing to write home about, the experience lends itself well to the minimalist art style.|
Watch this if you're confused by my use of the word 'experience'.
At the end of the day, I like the potential that minimalism offers over other art styles, but I also just like the way it looks. Despite many minimalist games not reaching their full potential, I still get excited when I see a new game featuring simple shapes and lines. You never know when a developer will finally realize that they can do everything and more with minimalism. One day I hope to even create a couple minimalist games myself, but I'm totally not a ninja, so that'll totally never happen.